Gaming on Macs to suck less
Is Apple’s reign as the worst platform for gaming coming to an end?
Amid all the hype about their long-rumored VR/AR headset, which is slated for release in early 2024 (queueing outside the Apple Store starts in October), there are other signals that Apple might finally be sorting out its subpar gaming offering. It’s also releasing software that will make it easier to play Windows games on Mac.
Gaming on a Mac really sucks. Lots of games – particularly indie and early release ones – are not compatible. Keyboard mapping can be funky. To this day, I have been unable to attach special tackles to my fishing rod (no, that is not innuendo) on the Mac edition of Stardew Valley.
With VR games, it’s even worse. If you want to spend hours watching YouTube videos, you can get most VR headsets to somewhat work with a Mac. But right now, the only one that is really officially compatible seems to be the HTC Vive.
Are headsets the future of surfing the web? (Apple)
The downside of an Apple-native product is it comes with an Apple price tag: a hefty $3,499. It’s hard to justify that much money for exploring the empty, laggy metaverse when you could spend a few months traveling and seeing some of the coolest places in the actual world for the same price.
The endless legal wrangling over in-game virtual assets
The Sandbox, Decentraland and Axie Infinity’s tokens – SAND, MANA and AXS, respectively – made cameo appearances in the United States Securities and Exchange Commission’s June 5 complaint against crypto exchange Binance.
The complaint against the crypto exchange contains 13 charges, including that Binance sold unregistered securities. The SEC counted SAND, MANA and AXS among such securities – meaning it considers them to be types of investments, not currencies.
Speaking at the Non Fungible Conference in Lisbon, Portugal on June 7, The Sandbox chief operating officer Sebastien Borget said that his team was aware of the litigation…