Crypto Raiders drops knowledge with NFT Steez

Blockchain gaming and the play-to-earn model were all the rage in 2021, but over time, the model declined as a few kinks were revealed and the wider nonfungible token (NFT) and crypto market hit a few speed bumps.

It’s safe to say, the sector is “down, but not out,” and it’s entirely possible that blockchain gaming could see another 2021-style surge once the wider market regains its momentum.

In the most recent episode of NFT Steez, a weekly Cointelegraph podcast hosted by Alyssa Exposito and Ray Salmond, the founders of Crypto Raiders joined to discuss the state of blockchain gaming and the future of play-to-earn-based projects.

According to the founders, Crypto Raiders is an NFT-based dungeon crawler, and in the episode, each agreed that the current blockchain gaming landscape should focus on sustainability and “fun” first.

Can the play-and-earn model work in Web3 gaming? 

Co-founder Nick Kreupner spoke about the adoption of “hybrid models” for play-and-earn gaming, stating that the current sentiment is more so due to the nature of humans being “short-term reactive” and quickly believing that they should be dismissed. 

However, Kreupner acknowledged that while it’s natural to assume the worst, in reality, “the [P2E] model needs tweaks and multiple attempts before it actually works.“

In fact, the team at Crypto Raiders has been hunkering down and sorting the possibilities of hybrid models and how the can function as an interplay of gaming done on and off the blockchain.

Kreupner said that it‘s important to denote: 

“Where do the [player] earnings come from?” 

This sentiment stems from the current landscape of play-and-earn models that generally derive their earnings from new players, which is why they are often seen or portrayed as Ponzi schemes. 

According to Kreupner, a hybrid model would appear as both pay-to-play (P2P) and free-to-play (F2P). In this hybrid model, new players could easily enjoy the game for free but would need resources to progress — in this case, in-game…

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